It soon becomes obvious that in fact, it is great spherical chunks of the world that are being transported, complete with whatever and whoever happens to occupy them.Įxploration of this pieced-together world is the primary feature of Obduction, and in the style of both Myst and Riven, the game is crammed full of switch, lever and button puzzles. The basic premise (no spoilers here) is that people are being transported to an alien world, where some form of community has been formed. I wasn’t disappointed, and where many games in this genre are happy rambles through an old house or scenic canyon, Obduction is a more testing, mind bending experience. ![]() Since Myst was effectively the first game of its kind and is without doubt a puzzle game with an adventure wrap, I was expecting much of the same from Obduction. ![]() If it were made by anyone else, I’d be inclined to call it a walking simulator with puzzles, but Obduction comes from Cyan Worlds, the team behind both Myst and Riven. Obduction is a pretty strange game to classify, and much like the story that it tells, it seems to defy the normal classification of space and time.
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